This is the twelfth article of the Android Game Programming series. In this article, I would like to discuss how to manage user input on Android for our video game.
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This Code4Projects category contains all the articles related to How to write programs for the Android operating system.
Let’s start building the Game Framework
In this article, we will start to create our Game Framework. It will be used to write all our videogames.
Continue readingAndroid Graphics Programming for Games
In this article, I would like to introduce to you the basic android graphics programming concepts to develop our video game.
Continue readingAndroid Resources Management
This is the ninth article of the Android Game Programming series. In this article, I will discuss how to manage resources in Android.
Continue readingAndroid Files Management
Photo from https://blogs.umass.edu This is the eighth article of the Android Game Programming series. In this article, I will discuss how to manage files in Android.
Continue readingAndroid Programming for Games (Activity Lifecycle)
In this article, I will introduce a basic android programming concept: the activity lifecycle.
Continue readingHow to speed up Android Virtual Device
In this article, I’ll show you how to speed up Android Virtual Device in order to run your application simulation quickly.
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